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Creating an Interactive Garden Ecosystem: a realm of nature, subjectivity and technology

This research culminates in a hybrid digital-physical installation that investigates the "everyday nature" of Tokyo through the convergence of interactive art, urban ethnobiology, and technology.

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The project is grounded in an exploratory study of the biodiversity and imagery found within Tokyo’s domestic gardens, mapping the subjective relationships between residents and the species inhabiting these urban crevices. The installation proposes a living digital ecosystem that manifests through the interaction with physical artifacts—such as stones and gardening tools—which serve as interfaces for a simulated environment.

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Departing from conventional technological design that prioritizes immediate feedback and total user control, the system adopts the principles of Slow Technology and is governed by stochastic models. This ensures the digital ecosystem maintains its own agency and temporality, inviting the audience into a state of patient observation rather than exploitation. Within this framework, both the digital agents and the participants act as "ecological engineers," where every physical intervention influences the growth and interdependency of the garden without dominating its outcome.

Ultimately, this research seeks to rethink interactivity as a medium for subjectivity and care, reconnecting us with the invisible ecological complexities of the urban landscape.

Artist Ayana Saito Mira

Ecosystem Programmer Rubens Braz

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Supervisor Tetsuaki Baba

Tokyo Metropolitan University, Master's degree program

System Design, Industrial Art Course | Interface Design Lab

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Urban Garden Database - Exploratory mapping of Tokyo vernacular gardens​​

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